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(Created page with "=QUICK RULES REFERENCE= ==ROUND SEQUENCE AND PHASES== *I. Plan actions. *II. Resolve actions. *III. Refresh Patent Office and Junk Yard. ==LOCATION ACTIONS== *Back Alley: Choo...")
 
d (Smaller titles)
Riadok 1: Riadok 1:
=QUICK RULES REFERENCE=
===QUICK RULES REFERENCE===
==ROUND SEQUENCE AND PHASES==
====ROUND SEQUENCE AND PHASES====
*I. Plan actions.
*I. Plan actions.
*II. Resolve actions.
*II. Resolve actions.
*III. Refresh Patent Office and Junk Yard.
*III. Refresh Patent Office and Junk Yard.
==LOCATION ACTIONS==
====LOCATION ACTIONS====
*Back Alley: Choose 1 action from the following. The Action Token placed in the Back Alley cannot be used during the next planning phase.
*Back Alley: Choose 1 action from the following. The Action Token placed in the Back Alley cannot be used during the next planning phase.
**Black Market (draw 3 New Parts and keep 1),
**Black Market (draw 3 New Parts and keep 1),
Riadok 12: Riadok 12:
*Junk Yard: Take up to 2 Junk Parts, either from the parts next to the game or from the New Parts stack.
*Junk Yard: Take up to 2 Junk Parts, either from the parts next to the game or from the New Parts stack.
*Workshop: Actions that may be used are Build, Dismantle, and Upgrade.
*Workshop: Actions that may be used are Build, Dismantle, and Upgrade.
==REQUIREMENTS OF A COMPLETE AUTOMOBILE==
====REQUIREMENTS OF A COMPLETE AUTOMOBILE====
* Each automobile requires a Motor, Fuel supply for each Motor, Steering, Gear and two Axles.
* Each automobile requires a Motor, Fuel supply for each Motor, Steering, Gear and two Axles.
* Each type of part (electric, gasoline, steam) requires a Motor and Supply of same type.
* Each type of part (electric, gasoline, steam) requires a Motor and Supply of same type.
* Each part on the top row requires a part on the bottom row and vice versa.
* Each part on the top row requires a part on the bottom row and vice versa.
* Each Axle supports only the five parts surrounding it.
* Each Axle supports only the five parts surrounding it.
==GAME END==
====GAME END====
*There are not enough tiles to refill a location from the refill Stack.
*There are not enough tiles to refill a location from the refill Stack.
OR
OR
*One of the players has a complete automobile with at least twelve parts on it.
*One of the players has a complete automobile with at least twelve parts on it.
==SCORING==
====SCORING====
* VP according to Investors
* VP according to Investors
* +1 VP for each part in one largest continuous area
* +1 VP for each part in one largest continuous area
* -1 VP for each point of Volatility
* -1 VP for each point of Volatility

Verzia z 14:18, 19. apríl 2013

QUICK RULES REFERENCE

ROUND SEQUENCE AND PHASES

  • I. Plan actions.
  • II. Resolve actions.
  • III. Refresh Patent Office and Junk Yard.

LOCATION ACTIONS

  • Back Alley: Choose 1 action from the following. The Action Token placed in the Back Alley cannot be used during the next planning phase.
    • Black Market (draw 3 New Parts and keep 1),
    • Espionage (steal a part from another player),
    • or Union Muscle (move Action Token ahead or behind in a location).
  • Patent Office: Take 1 New Part, either from the parts next to the game or from the New Parts stack.
  • Junk Yard: Take up to 2 Junk Parts, either from the parts next to the game or from the New Parts stack.
  • Workshop: Actions that may be used are Build, Dismantle, and Upgrade.

REQUIREMENTS OF A COMPLETE AUTOMOBILE

  • Each automobile requires a Motor, Fuel supply for each Motor, Steering, Gear and two Axles.
  • Each type of part (electric, gasoline, steam) requires a Motor and Supply of same type.
  • Each part on the top row requires a part on the bottom row and vice versa.
  • Each Axle supports only the five parts surrounding it.

GAME END

  • There are not enough tiles to refill a location from the refill Stack.

OR

  • One of the players has a complete automobile with at least twelve parts on it.

SCORING

  • VP according to Investors
  • +1 VP for each part in one largest continuous area
  • -1 VP for each point of Volatility